Difference between revisions of "sometimes"
From TidalCycles userbase
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{{DISPLAYTITLE:sometimes}} | {{DISPLAYTITLE:sometimes}} | ||
''See also: [[someCycles]]'' | ''See also: [[someCycles]]'' | ||
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[[Category:Functions]] [[Category:Higher-order functions]] [[Category:Randomness and chance]] [[Category:Conditional Transformers]] | [[Category:Functions]] [[Category:Higher-order functions]] [[Category:Randomness and chance]] [[Category:Conditional Transformers]] | ||
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Revision as of 23:02, 17 December 2019
See also: someCycles
Type: sometimes :: (Pattern a -> Pattern a) -> Pattern a -> Pattern a
sometimes is function, that applies another function to a pattern, around 50% of the time, at random. It takes two inputs, the function to be applied, and the pattern you are applying it to.
For example to distort half the events in a pattern:
d1 $ sometimes (# crush 2) $ n "0 1 [~ 2] 3" # sound "arpy"
sometimes has a number of variants, which apply the function with different likelihood.
function | likelihood |
---|---|
always |
100% |
almostAlways |
90% |
often |
75% |
sometimes |
50% |
rarely |
25% |
almostNever |
10% |
never |
0% |
sometimesBy
If you want to be specific, you can use sometimesBy
and a number, for example
sometimesBy 0.93 (# speed 2)
to apply the speed
control on average 93 times out of a hundred.