jumpMod takes the identifier of the ControlPattern track and an integer cycleMod. It will jump at cycle boundary into the given pattern when
currentCycle `mod` cycleMod == 0.
Example: Say you have this:
d1 $ sound "hh*4" d2 $ sound "bd" --have a beat on the 1 for orientation
Then the subdivision on the hi-hat will increase in one of the next 2 cycles after evaluation of the next line:
jumpMod 1 2 $ sound "hh*8" --`1` because `d1`
The transition will align with one of the next 2