jumpMod

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Revision as of 21:44, 11 July 2019 by Jkbd (talk | contribs) (Typo in code.)
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jumpMod takes the identifier of the "pattern swimlane" and an integer cycleCount. It will jump at cycle boundary into the given pattern after cycleCount cycles have completed and if cycle mod == 0.

Example: Say you have this:

d1 $ sound "hh*4"
d2 $ sound "bd" --have a beat on the 1 for orientation

Then the subdivision on the hi-hat will increase 2 cycles after evaluation of the next line:

jumpMod 1 2 $ sound "hh*8" --`1` because `d1`

The transition will line up with a beat on cycle boundary but not necessarily the next bd you hear.

See also: jump, jumpIn, jumpIn'