Difference between revisions of "jumpMod"

From TidalCycles userbase
Jump to: navigation, search
(Created page with "Category:Transitions")
 
(First text.)
Line 1: Line 1:
 
[[Category:Transitions]]
 
[[Category:Transitions]]
 +
 +
<code>jumpMod</code> takes the identifier of the "pattern swimlane" and an integer ''cycleCount''. It will jump '''at cycle boundary''' into the given pattern after ''cycleCount'' cycles have completed.
 +
 +
'''Example:''' Say you have this:
 +
<source>
 +
d1 $ sound "hh*4"
 +
d2 $ sound "bd" --have a beat on the 1 for orientation
 +
</source>
 +
Then the subdivision on the hi-hat will increase 2 cycles after evaluation of the next line:
 +
<source>
 +
jumpIn 1 2 $ sound "hh*8" --`1` because `d1`
 +
</source>
 +
The transition will line up with the beat on cycle boundary.
 +
 +
'''See also:''' [[jump]], [[jumpIn]]

Revision as of 22:25, 11 July 2019


jumpMod takes the identifier of the "pattern swimlane" and an integer cycleCount. It will jump at cycle boundary into the given pattern after cycleCount cycles have completed.

Example: Say you have this:

d1 $ sound "hh*4"
d2 $ sound "bd" --have a beat on the 1 for orientation

Then the subdivision on the hi-hat will increase 2 cycles after evaluation of the next line:

jumpIn 1 2 $ sound "hh*8" --`1` because `d1`

The transition will line up with the beat on cycle boundary.

See also: jump, jumpIn