jumpIn

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Revision as of 21:20, 11 July 2019 by Jkbd (talk | contribs) (Add reference to jumpMod.)
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jumpIn takes the identifier of the "pattern swimlane" and an integer cycleCount. It will jump directly into the given pattern after cycleCount cycles have completed.

Example: Say you have this:

d1 $ sound "hh*4"
d2 $ sound "bd" --have a beat on the 1 for orientation

Then the subdivision on the hi-hat will increase 2 cycles after evaluation of the next line:

jumpIn 1 2 $ sound "hh*8" --`1` because `d1`

The transition will not line up with the beat on cycle boundary.

See also: jumpMod