Difference between revisions of "jumpIn"

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(Add reference to jumpMod.)
(Highlight the difference to jumpMod)
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[[Category:Transitions]]
 
[[Category:Transitions]]
  
<code>jumpIn</code> takes the identifier of the "pattern swimlane" and an integer ''cycleCount''. It will jump directly into the given pattern after ''cycleCount'' cycles have completed.
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<code>jumpIn</code> takes the identifier of the "pattern swimlane" and an integer ''cycleCount''. It will jump '''unaligned''' into the given pattern after ''cycleCount'' cycles have completed.
  
 
'''Example:''' Say you have this:
 
'''Example:''' Say you have this:
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The transition will not line up with the beat on cycle boundary.
 
The transition will not line up with the beat on cycle boundary.
  
'''See also:''' [[jumpMod]]
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'''See also:''' [[jump]], [[jumpMod]]

Revision as of 20:26, 11 July 2019


jumpIn takes the identifier of the "pattern swimlane" and an integer cycleCount. It will jump unaligned into the given pattern after cycleCount cycles have completed.

Example: Say you have this:

d1 $ sound "hh*4"
d2 $ sound "bd" --have a beat on the 1 for orientation

Then the subdivision on the hi-hat will increase 2 cycles after evaluation of the next line:

jumpIn 1 2 $ sound "hh*8" --`1` because `d1`

The transition will not line up with the beat on cycle boundary.

See also: jump, jumpMod