Difference between revisions of "List of Transitions"

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Line 6: Line 6:
 
|[[anticipate]]
 
|[[anticipate]]
 
|<code>Time -> [ControlPattern] -> ControlPattern</code>
 
|<code>Time -> [ControlPattern] -> ControlPattern</code>
 +
|An increasing comb filter.
 
|-
 
|-
 
|[[anticipateIn]]
 
|[[anticipateIn]]
 
|<code>Time -> Time -> [ControlPattern] -> ControlPattern</code>
 
|<code>Time -> Time -> [ControlPattern] -> ControlPattern</code>
 +
|Same as anticipate though it allows you to specify the number of cycles until dropping to the new pattern
 
|-
 
|-
 
|[[clutch]]
 
|[[clutch]]
 
|<code>Time -> [Pattern a] -> Pattern a</code>
 
|<code>Time -> [Pattern a] -> Pattern a</code>
 +
|Degrades the current pattern while undegrading the next.
 
|-
 
|-
 
|[[clutchIn]]
 
|[[clutchIn]]
Line 29: Line 32:
 
|[[jumpIn]]
 
|[[jumpIn]]
 
|<code>Int -> Time -> [ControlPattern] -> ControlPattern</code>
 
|<code>Int -> Time -> [ControlPattern] -> ControlPattern</code>
 +
|-
 +
|[[jumpIn']]
 +
|<code>Int -> Time -> [ControlPattern] -> ControlPattern</code>
 +
|Unlike jumpIn the variant jumpIn' will only transition at cycle boundary (e.g. when the cycle count is an integer).
 
|-
 
|-
 
|[[jumpMod]]
 
|[[jumpMod]]
 
|<code>Int -> Time -> [ControlPattern] -> ControlPattern</code>
 
|<code>Int -> Time -> [ControlPattern] -> ControlPattern</code>
|-
+
|Sharp jump transition at next cycle boundary where cycle mod n == 0
|[[xfade]]
 
|<code>Time -> [ControlPattern] -> ControlPattern</code>
 
|-
 
|[[xfadeIn]]
 
|<code>Time -> Time -> [ControlPattern] -> ControlPattern</code>
 
 
|-
 
|-
 
|[[histpan]]
 
|[[histpan]]
Line 46: Line 48:
 
|<code>Time -> Time -> [ControlPattern] -> ControlPattern</code>
 
|<code>Time -> Time -> [ControlPattern] -> ControlPattern</code>
 
|Just stop for a bit before playing new pattern
 
|Just stop for a bit before playing new pattern
 +
|-
 +
|[[xfade]]
 +
|<code>Time -> [ControlPattern] -> ControlPattern</code>
 +
|-
 +
|[[xfadeIn]]
 +
|<code>Time -> Time -> [ControlPattern] -> ControlPattern</code>
  
 
|}
 
|}
  
 
[[Category:Transitions]]
 
[[Category:Transitions]]

Revision as of 17:45, 3 February 2019

Function name Type Description
anticipate Time -> [ControlPattern] -> ControlPattern An increasing comb filter.
anticipateIn Time -> Time -> [ControlPattern] -> ControlPattern Same as anticipate though it allows you to specify the number of cycles until dropping to the new pattern
clutch Time -> [Pattern a] -> Pattern a Degrades the current pattern while undegrading the next.
clutchIn Time -> Time -> [Pattern a] -> Pattern a
interpolate Time -> [ControlPattern] -> ControlPattern
interpolateIn Time -> Time -> [ControlPattern] -> ControlPattern
jump Time -> [ControlPattern] -> ControlPattern Jumps directly into the given pattern, this is essentially the no_transition-transition.

Variants of jump provide more useful capabilities, see jumpIn and jumpMod

jumpIn Int -> Time -> [ControlPattern] -> ControlPattern
jumpIn' Int -> Time -> [ControlPattern] -> ControlPattern Unlike jumpIn the variant jumpIn' will only transition at cycle boundary (e.g. when the cycle count is an integer).
jumpMod Int -> Time -> [ControlPattern] -> ControlPattern Sharp jump transition at next cycle boundary where cycle mod n == 0
histpan Time -> Time -> [ControlPattern] -> ControlPattern Pans the last n versions of the pattern across the field
wait Time -> Time -> [ControlPattern] -> ControlPattern Just stop for a bit before playing new pattern
xfade Time -> [ControlPattern] -> ControlPattern
xfadeIn Time -> Time -> [ControlPattern] -> ControlPattern