This page will present you all the functions that can be used to play with time: slowing it down, speeding it up, reversing time, offsetting in time, etc... Each function will be presented following the same model:
- Type signature: how the function is declared on the Haskell side.
- Description: verbal description of the function.
- Examples: a small list of examples that you can copy/paste in your editor.
fast speeds up a pattern. For example, the following will play the sound pattern
"bd sn kurt" twice as fast (i.e. so it repeats twice per cycle), and the vowel pattern three times as fast:
The first parameter can be patterned, for example to play the pattern at twice the speed for the first half of each cycle and then four times the speed for the second half:
You can also use this function by its older alias,
densityGap) speeds up a pattern like
fast, but rather than it playing multiple times as fast would it instead leaves a gap in the remaining space of the cycle. For example, the following will play the sound pattern
"bd sn" only once but compressed into the first half of the cycle, i.e. twice as fast.
slow slows down a pattern. For example, the following will play the sound pattern
"bd sn kurt" twice as slow (i.e. so it repeats once every two cycles), and the vowel pattern three times as slow:
sparsity is a synonym of
hurry is similiar to fast, in that it speeds up a pattern, but it also increases the speed control by the same factor, so if you're triggering samples, the sound gets higher in pitch. For example:
fastSqueeze slows down a pattern according to the given time pattern. It is the slow analogue to
fastSqueeze. If the time pattern only has a single value in a cycle,
slowSqueeze becomes equivalent to slow:
is the same as:
but when the time pattern has multiple values in it the behavior is a little different! Instead, a slowed version of the pattern will be made for each value in the time pattern and then they're all combined together in a cycle, according to the structure of the time pattern. For example:
is equivalent to:
is equivalent to:
fastSqueeze speeds up a pattern by a time pattern given as input, squeezing the resulting pattern inside one cycle and playing the original pattern at every repetition.
To better understand how it works let's compare it with
This will give bd played in the first half cycle and bd sn in the second half. On the other hand, using
The original pattern will play in the first half and two repetitions of the original pattern will play in the second half. That is, every repetition contains the whole pattern.
If the time pattern has a single value, it becomes equivalent to fast:
compress takes a pattern and squeezes it within the specified time span (i.e. the 'arc'). The new resulting pattern is a sped up version of the original.
In the above example, the pattern will play in an arc spanning from 25% to 75% of the duration of a cycle. It is equivalent to:
Another example, where all events are different:
It differs from
zoom in that it preserves the original pattern but it speeds up its events so to match with the new time period.
Plays a portion of a pattern, specified by the beginning and end of a time span (known as an 'arc'). The new resulting pattern is played over the time period of the original pattern:
In the pattern above, zoom is used with an arc from 25% to 75%. It is equivalent to this pattern:
Here’s an example of it being used with a conditional:
within to apply a function to only a part of a pattern. within takes two arguments: a start time and an end time, specified as floats between
1, which are applied to the relevant pattern. Note that the second argument must be greater than the first for the function to have any effect.
For example, to apply
fast 2 to only the first half of a pattern:
Or, to apply
(# speed "0.5") to only the last quarter of a pattern:
Stretch takes a pattern, and if there's silences at the start or end of the current cycle, it will zoom in to avoid them.
You can pattern silences on the extremes of a cycle to make changes to the rhythm:
off is similar to superimpose, in that it applies a function to a pattern, and layers up the results on top of the original pattern. The difference is that
off takes an extra pattern being a time (in cycles) to shift the transformed version of the pattern by.
The following plays a pattern on top of itself, but offset by an eighth of a cycle, with a distorting bitcrush effect applied:
The following makes arpeggios by adding offset patterns that are shifted up the scale:
press delays a sound for half the time in its slot. In mini notation terms, it basically turns every instance of
[~ a]. Every beat then becomes an offbeat, and so the overall effect is to syncopate a pattern.
In this example, you can hear that the piano chords play between the snare and the bass drum. In 4/4 time, they are playing in the 2 and a half, and 4 and a half beats.
Here, the C major chord plays before the G major. As the slot that occupies the C chord is that of one eighth note, it is displaced by
press only a sixteenth note.
pressBy is similar to
press, but it takes one additional parameter which is the displacement of the pattern, from 0 (inclusive) to 1 (exclusive).
pressBy 0.5 is equivalent to
You can pattern the displacement to create interesting rhythmic effects:
rotL Shifts a pattern back in time by the given amount, expressed in cycles. This will skip to the fourth cycle when evaluated:
Useful when building and testing out longer sequences.
rotR is the opposite of
rotL as it shifts the pattern forwards in time.
spin will play the given number of copies of the given control pattern at once. For
n copies, each successive copy will be offset in time by an additional
1/n of a cycle, and also panned in space by an additional
n1. This function works particularly well on multichannel systems.
weave applies one control pattern to a list of other control patterns, with a successive time offset. For example:
In the above, the
pan sine control pattern is slowed down by the given number of cycles, in particular
16, and applied to all of the given sound patterns. What makes this interesting is that the
pan control pattern is successively offset for each of the given sound patterns; because the
pan is closed down by 16 cycles, and there are four patterns, they are 'spread out', i.e. with a gap of four cycles. For this reason, the four patterns seem to chase after each other around the stereo field. Try listening on headphones to hear this more clearly.
You can even have it the other way round, and have the effect parameters chasing after each other around a sound parameter, like this:
weaveWith (formerly known as
weave') is similar to the above, but
weaves with a list of functions, rather than a list of controls. For example:
rev returns a 'reversed' version of the given pattern.
rev "1 [~ 2] ~ 3" is equivalent to rev
"3 ~ [2 ~] 1".
rev reverses on a cycle-by-cycle basis. This means that
rev (slow 2 "1 2 3 4") would actually result in
(slow 2 "2 1 4 3"). This is because the
slow 2 makes the repeating pattern last two cycles, each of which is reversed independently.
rev is generally used with conditionals, for example with
jux function creates strange stereo effects, by applying a function to a pattern, but only in the right-hand channel. For example, the following reverses the pattern on the righthand side:
When passing functions to functions like
every, it’s possible to chain multiple transforms together with ., for example this both reverses and halves the playback speed of the pattern in the righthand channel:
jux, the original and effected versions of the pattern are panned hard left and right (i.e., panned at 0 and 1). This can be a bit much, especially when listening on headphones. The variant
juxBy has an additional parameter, which brings the channel closer to the centre. For example:
In the above, the two versions of the pattern would be panned at
0.75, rather than
swingBy x n breaks each cycle into
n slices, and then delays events in the second half of each slice by the amount
x, which is relative to the size of the (half) slice. So if
0 it does nothing,
0.5 delays for half the note duration, and
1 will wrap around to doing nothing again. The end result is a shuffle or swing-like rhythm. For example:
will delay every other
"hh" 1/3 of the way to the next
swing is an alias for
ghost adds quieter, pitch-shifted, copies of an event after the event, emulating ghost notes that are common in drumming patterns.
The example above creates a kick snare pattern with ghost notes applied to the snare hit.
ghost' is a variation from
ghost above, where you can also specify the base delay used to create the pattern of ghosts notes.
The example above creates a kick snare pattern with ghost notes applied to the snare hit. The 1/16 is a sixteenth of a cycle, but that doesn't mean ghost notes will be displaced exactly by this amount: this is just the base value from where repetitions are calculated.
This variation of
ghost adds another parameter to the ones present in
ghost', which is the function used to modify the ghost notes. So here you can decide which changes will be applied to the ghost notes compared to the original notes.
In this first example, ghost notes will be identical than the original.
The example above applies ghost notes to the snare hit, but these notes will be louder, not quieter, and the sample will have it's beginning slightly cut.
inside carries out an operation 'inside' a cycle. For example,
while rev "0 1 2 3 4 5 6 7" is the same as
"7 6 5 4 3 2 1 0",
inside 2 rev "0 1 2 3 4 5 6 7" gives
"3 2 1 0 7 6 5 4".
What this function is really doing is 'slowing down' the pattern by a given factor, applying the given function to it, and then 'speeding it up' by the same factor. In other words, this:
Is doing this:
.. so rather than whole cycles, each half of a cycle is reversed.
outside is the inverse of the
outside applies its function outside the cycle. Say you have a pattern that takes 4 cycles to repeat and apply the
The above generates:
However if you apply
The result` is:
Notice the whole idea has been reversed. What this function is really doing is 'speeding up' the pattern by a given factor, applying the given function to it, and then 'slowing it down' by the same factor. In other words, this:
This compresses the idea into a single cycle before
rev operates and then slows it back to the original speed.
See also: Effects/Delay
echoapplies a type of delay to a pattern. It has three parameters, which could be called
depth is and integer, and
feedback are floating point numbers.
This adds a bit of echo:
The above results in
4 echos, each one
50% (that's the
0.5) quieter than the last, with 1/5th (that's the
0.2) of a cycle between them.
It is possible to reverse the echo:
echoWith is similar to
echo described above, but instead of just decreasing volume to produce echoes,
echoWith applies a function each step and overlays the result delayed by the given time.
In this case there are two overlays delayed by 1/3 of a cycle, where each has the vowel filter applied.
In the above, three versions are put on top, with each step getting higher in pitch as
|* speed "1.5" is successively applied.
Deprecated: use echo instead.
Deprecated: use echoWith instead.